Factors Influencing Internet Game Addiction in Middle School Students
DOI:
https://doi.org/10.37506/mlu.v20i1.702Keywords:
Internet gaming, Addiction, Anxiety, Ego-resilience, Middle school studentsAbstract
Background/Objectives: The purpose of this study is to analyze the factors affecting internet game addiction in middle school students.
Method/Statistical Analysis: The survey was conducted among 304 middle school students in G metropolitan city of Korea. The data were analyzed using frequency and percentage, mean and standard deviation, t-test, ANOVA, and hierarchical regression analysis.
Findings: The results for the degree of middle school students’ internet game addiction showed that 67.1% were average users, 23.4% were potential risk users, and 9.5% were high risk users. The variables affecting internet game addiction were found to be anxiety, ego-resilience and gender. These three variables explained 15.9% of the internet game addiction in middle school students.
Improvements/Applications: To prevent middle school students from being addicted to internet games, intervention strategies that focus on male students for reduction of anxiety and strengthening of ego-resilience are needed.